Procedural Houdini jellyfish with simulated bell, arms, organs and tentacles

PROCEDURAL JELLYFISH

HOUDINI · VELLUM · PROCEDURAL ANIMATION

A fully procedural jellyfish assembled from a deforming bell, cloth-simulated arms, generated veins and organs, and Vellum-hair tentacles. Each system follows the animated body to create a cohesive underwater motion study.

PROCEDURAL DESIGN · HOUDINI

Procedural
Design

Two rule-driven systems: an anatomical jellyfish assembled from curves and volumes, and a modular Japanese house generated from architectural constraints.

Houdini · SOPs · VEXOrganic Growth · Modular Architecture
Complete procedural jellyfishComplete procedural Japanese building
01 · ORGANIC SYSTEM

Anatomy from
curves.

The jellyfish is built as a family of dependent generators. A bell establishes proportion and symmetry; veins, oral arms, organs and tentacles inherit that structure while keeping their own controls for density, curl and variation.

Procedural jellyfish bell
Procedural jellyfish armsProcedural jellyfish veinsProcedural jellyfish organsJellyfish systems combined
02 · ARCHITECTURAL SYSTEM

Rules become
a building.

A floor plan drives walls, posts, beams, roof tiers and repeating façade modules. Windows, doors and balconies are generated as interchangeable parts, so the structure can change without losing its visual language.

Second complete procedural building view
Full generated structure
Building detail
Assembly detail
Procedural roof module
Roof hierarchy
Procedural window module
Façade module
03 · SHARED LOGIC

Shape, rules,
variation.

Both systems use the same procedural idea: define a legible scaffold, derive dependent geometry, expose artistic controls, then introduce variation only where it preserves the silhouette and construction logic.

01

Scaffold

Starts from curves, axes and bounding volumes that communicate the main form.

02

Derive

Builds secondary components from shared points, normals and proportions.

03

Control

Exposes parameters for repetition, taper, curl, spacing and silhouette.

04

Vary

Adds local irregularity without breaking the structural relationship between parts.