GPU Grass System

A Vulkan grass renderer using Bezier blades, compute-based motion, culling and level of detail.

GPU Grass System

Project

Grass blades are generated and animated on the GPU, with view-dependent culling and level of detail controlling how the field is drawn.

Tools

Vulkan · C++ · Compute Shaders · Tessellation

CUDA path traced interior featuring Lady Maria, reflective materials, and depth lighting

CUDA PATH TRACER

CUDA · C++ · glTF · GPU ACCELERATION

A CUDA-based renderer exploring physically based light transport. It supports glTF assets, refraction, specular materials, depth of field, antialiasing and BVH acceleration, with Russian Roulette termination and performance analysis across complex scenes.